

- Neverwinter nights online can be played offline full#
- Neverwinter nights online can be played offline free#
There's no reason those message couldn't go into a queue, that you could then view and sift through after the combat was over. This makes it stupidly easy in the middle of a large fight to inadvertently kick yourself out of a group, and therefore the dungeon or skirmish instance as well. To add insult, the same keypress combination for "roll greed on this item" when the dialog is up, is used for "exit this group" when the dialog is dismissed. People picking up loot at anytime during combat throws up giant view-blocking distribution dialogs that must be dealt with through multiple keypresses before they can be dismissed. If they fell down anywhere in their UI though, I would have to say loot distribution would be it. The game map is available at any time, even while mounted, and combined with the fact that you can get a sparkly follow trail to pretty much every objective in the game means you really don't need the minimap much. But honestly, as heavily instanced and linear as most of Neverwinter's world spaces are, ultimately I think it was the right choice. The one thing that everyone seems to jump on is that they dropped the minimap. Some of their shift-numpad choices seem a bit klunky at first, but honestly after you've played the game a bit you realize they really work pretty well. They've clear spent quite a bit of time scaling up their UI and thinking about key mappings and menus to make navigating the game pretty intuitive. Quest chat is very legible and clear from across the room -Īnd it's not just the natural way their combat abilities map to a game controller that makes the game work.

But FFXIV is this sort of MMO, so it makes me curious how they manage the control scheme. Personally, it seems like MMO's where all the abilities go on the action bars, and when you get more abilities you just put up more action bars, would be poor choices. Incidentally, for the exact same reason, I think GW2 would be an excellent port to console as well. You can choose from a huge palette of powers to map to those controls, but having a limited set of controls in any given combat means your combat is going to map quite nicely to a game controller. In Neverwinter, you're allowed two at-will powers, three encounter powers, and two daily powers. So what's the secret? Why does it work and does this mean we can see more MMO's on consoles? Well while I do think there will be more MMO's that make the jump to consoles (ESO is working on their console version even as I type this) I think some are more suited than others, and I think a huge factor to this is the limited ability bar. Limited Action Bar Means Console Friendly Neverwinter brings the right combination of combat mechanics, solo and instanced content in digestible chunks, and control mappings to create a game that is playable, fun, and pretty much has all the juicy bits you like in your typical MMO - or at least most of them. And I'll also add that I was a little more amenable to the idea currently than I may have been in the past, as I've been looking for what I consider good games to play on my XBox One.Īnd in short, the game really does just work, and works well, on the console.
Neverwinter nights online can be played offline full#
What I'm getting around to though is that for me, though I know there are a few others around, this is the first of what I thought of as a pretty full featured PC MMO making the jump to the console. And I hear FFXIV actually works really well on the PS4, but I don't own that device, so can't really comment there. At the time DCUO didn't grab me much at all, though it's probably time for another look.


And DC Universe Online was available for the PS3, and is now for the PS4, but that game always felt like a console game, retrofitted for the PC, not the other way around. But that game was a disaster, imho, on the console. FFXI was available on the PS2, and eventually on the XBox. I know that MMO's on the console aren't exactly new. Well mapped action bar and fast paced combat makes
Neverwinter nights online can be played offline free#
So I thought I might spend a little time talking about what's great and what's not so great with Cryptic's free to play MMO on the console. but when a title works, you don't throw it out just because it's cheesy! And for the last three weeks, that's pretty much where I've been spending my nights.
